Drang Nach Osten: The Rules
This scenario was designed not only for WiF Deluxe with certain optional rules, it was designed with certain WiF Super Deluxe rules in mind. Also, assume the latest official errata are in force as well (unless superceded by a WiFSD rule, of course!)
Firstly, here is a list of the standard WiF optional rules that I strongly suggest you use (if there is nothing next to the number, I couldn't find the rule in the rulebook!; will update later, sorry):
- 1. Both the Scandinavia and African maps should be used.
- 2 & 3. Divisions and artillery are in play.
- 4. Pacific/Asia-scale ZOCs are used.
- 5. Forts are necessary!
- 6. Supply units are used.
- 7. ENG should be used as follows: you don't need an ENG on hand to repair a major port or a factory ever; ENG are combat engineers only, not logisticians
- 8. Flying boats are indeed flying boats.
- 9. SiF must indeed be used.
- 10. Also true. Territorials a must.
- 11. Absolutely a must!
- 12. Recommended.
- 13. Recommended (as is the WiFSD extensive of the rule to TRS & ATR)
- 14. SYNTH plants recommended.
- 15. Reinforcement flexibility recommended.
- 16. Lend lease is a must (should be a standard rule!)
- 17. Variable weather is not recommended, however.
- 18. Bottoming ships is a good idea (esp. if you are the USA or CW!)
- 19. In the presence of the enemy is recommended.
- 20. SiF task forces are handy to keep things clean
- 21. SiF hidden task forces are not to my taste, but do as you will
- 22. Movement between restricted sea zones: no. No no no.
- 23.
- 24. Frogmen are recommended
- 25.
- 26. AMPH rules are a must, but see the related WiFSD rules
- 27.
- 28. Pilots are of course used with PiF.
- 29. Use SiF CVPs (down Dean!)
- 30. Factory destruction is recommended.
- 31. Saved build points is recommended.
- 32. Carpet bombing is up to you.
- 33. Tank busters should be used (esp. with WiFSD's blitz rules
- 34. Motorized movement costs are a must-use
- 35. ATRs should be used of course
- 36. As should large ATRs
- 37. Restricted European invasions is a good rule
- 38. Defensive shore bombardment should use the WiFSD version
- 39.
- 40. Do NOT use Nationalist Attack Weakness
- 41. Fractional odds are up to you; I don't use them
- 42. Allied friction is up to you
- 43. Split die rolls for land combat is a MUST (as are the WiFSD land combat mods
- 44. Triple range rebases should be used
- 45.
- 46. Partisans should use the WiFSD variant
- 47. Final reorg restriction, as erraticized, should be used
- 48. Oil rule: you MUST use the WiFSD version. Yes must, the pre-game builds assumed usage of that rule. OK, I can't stop you, but I strongly recommend it!
- 49. Territorial conquest should be used
- 50. USSR/Japanese peace pact is a good rule
- 51. Waypoint interception: a fine rule if you have the time; I don't
- 52. Night missions should use the WiFSD emendation
- 53. Twin-engine FTRs should be used
- 54. Fighter bombers should be used
- 55. Outclassed FTRs should be used (esp. if you get into the late '40s)
- 56. SiF carrier planes should be used
- 57. Japanese carrier plane range should not be used with SIF
- 58. Internment is fine
- 59. Flying bombs are fun
- 60. Kamikazes should, in my opinion, use the WiFSD revision
- 61. Offensive chits must be used
- 62. Vlassov is fun
- 63. Intelligence is fun
- 64. Japanese command conflict: I don't recommend this
- 65. Ski troops are recommended
- 66. The Queens are recommended
- 67. Soviet Workers are NOT recommended, nor are Chinese GAR
- 68. Siberian Soviet INF are a MUST, and are available as if dated 1939
- 69. Naval supply units are recommended
Now, onto the WiF Super Deluxe Rules! This list is easier. The list of WiFSD rules on my other web page (here) puts the rules into sections. I'll address them that way too.
There it is! I've tried not to require too many of the WiFSD rules, but you can tell that I think those rules really add a lot to the game. Hope you try many of them.
Back to the Drang Nach Osten front page.
Or perhaps go onto the War situation.