2.4.3 Out of supply
Option 13 (emergency HQ/ATR/TRS supply)
(revise title as per above and add the following paragraphs.)
ATR supply
Any face up ATR can perform an emergency supply mission at any time. The controlling player announces he wishes to attempt the mission, and flies the ATR (and any escorts) to the target hex, where it is subject to enemy interception. If the ATR clears through, it may supply 1 cooperating unit in that hex (note: large ATRs may supply 2 cooperating units). Supply lasts for the rest of the current impulse. If this mission is flown during a friendly impulse, it counts against air mission limits; if flown during an enemy impulse, it is a free action.
TRS supply
Any face up at sea TRS can perform an emergency supply mission at any time. The controlling player announces he wishes to perform the mission and selects any cooperating unit on a coastal hex in the same sea area as the TRS. This unit will be in supply for the rest of the current impulse.
Background/Purpose: ATRs/TRSs have the same capabilities as HQs in most areas, albeit less. This is just extending the courtesy of this issue to them.