This is an attempt to put all of the tables we suggest for WiFSD onto one page. Since HTML is not exactly a great layout tool, this will necessarily not be a pretty page, but at least it puts most of the tricky details in once place.
Naval Rules
Attacking Units | ARM points |
---|---|
HQ-A, ARM | 4 |
MECH | 3 |
MOT, CAV | 1 |
TB, AT, AA (red-circled) | half printed combat factors |
Defending Units | ARM points |
HQ-A, ARM | 4 |
MECH | 3 |
MOT, HQI, INF, GAR | 2 |
PARA, MAR, MIL, TER, CAV, MTN | 1 |
TB, AT, AA | printed combat factors |
notional unit | 1 per combat factor |
Terrain | Odds modifier |
---|---|
Clear, Desert | none; possible ARM bonus for either side in Fine or Snow if not a city |
Forest | -1 odds level |
Jungle, Mountain, Swamp | -2 odds levels |
City with two or more printed factory stacks | defender chooses table |
Other City | -2 odds levels |
Fortress, Fortified hex | defender chooses table if any attacking units are attacking across a fortified hexside |
Unit type | Fuel needed |
---|---|
HQ-A, HQ-I, ARM, MECH, MOT corps/armies or divisions; ENG or any other motorized division | 1 |
Air units (including SiF's carrier planes) | 2 if playing Classic; 1 if playing PiF |
Naval units (except convoy points) | 2 if playing Classic; 1 if playing SiF |
Hope this helps!