11.16.2 Shore bombardment
(replace the second to last paragraph with the following)
You ignore any shore bombardment factors (after any reduction and halving) that exceed the total (modified) combat factors of attacking land units which are either invading, paradropping, or are in a coastal hex (on the same sea zone which the bombarding ships occupy) which shares a partial land/sea hexside with the defender's hex. For instance, if you bombard with 5 shore bombardment factors, but units totalling 7 factors are attacking across a river along the coast, you would only count 3.5 of the bombarding factors. If none of the units were attacking along the coast or invading, no shore bombardment would be possible.
After the combat is over, all ships which provided shore bombardment are flipped face down and moved down to the 0 box immediately. Any face up CV, SCS, or air unit in the same sea box as the shore bombarding ships may also move to the 0 box if desired.
Background/Purpose: the big guns on warships could range far inland, but they could not effectively coordinate attacks with units attacking from inland back towards the coast for fear of subjecting those units to friendly fire. Dropping to the 0 box after the battle is an abstract way of indicating that enemy units have a good idea where to look for ships which just participated in shore bombardments against their ground forces (especially true if using the naval search modifiers).