From an educational standpoint, the purpose of the system was to provide support for three principal types of software-- interactive presentations, simulations, and reference materials. Presentations, either linear or branching, form the basis of expository teaching materials. Simulations give students control over dynamic system models based on graphic or video images, which is the most popular use of the workstations among MIT faculty. Reference materials are used to make large bodies of information accessible to student researchers, with tools to build such materials into their own notes and presentations. In the AthenaMuse architecture, all of these capabilities are integrated into a coherent environment, so that an author can freely mix the different kinds of materials in a single application. (Davis, Hodges & Sasnett, 1989, pp. 20-30)
The interest of the group associated with AthenaMuse's development in supporting multiple
forms of representation developed because of the wide range of courses the software was
to support. To meet these requirements the AthenaMuse team produced a multi-paradigm
document system that let users describe different types of information.
We arrived at a mixed-paradigm model, following the principle that people use a variety of expressive tools, so no single approach would be efficient in all cases, thus the AthenaMuse architecture provides two general and powerful models for representing the structural organization of information, and two for describing processes of change. (Davis, et al., 1989, p. 34)
AthenaMuse is an object oriented system that provides information processing support for text, graphics, video and audio. It allows one to create structured documents that combine all of these different kinds of information. Further, one can build these documents into complex fabrics of information, using the dynamic configurations found in hypermedia or other "low structure" systems, and also draw on more highly structured information found in conventional databases. (Davis, 1991, p. 16-2)
The development of literary hypertext will take place in an emerging global information environment of the archive, the computer, and telecommunications. Unlike the hub and spoke pattern of time-sharing mainframes with terminals, the new environment will be one in which information access and processing will be not just distributed, but also de-centered: any individual workstation will be able to archive virtual presence at any other node on the global network. Storage and processing power at the workstation level will increase by several orders of magnitude during the next decade; fibre optic links will provide near-instant access to massive textbases; literary workgroups will be largely able to disregard geographical constraints. The computer network itself can be seen as powerful metaphor, corresponding to a kind of animate hypermedia structure. The elements of the network include electronic mail, file transfer, computer conferencing, remote access to textbases and manipulation of them. (Landow, 1991, p. 41)