DM3245 Information Technology and Creative Practices
Digital Media Program
Northeastern University
[Mary Hopper, Senior Lecturer, 2006-2008]
Course Description
Information technology (IT) is forming a powerful alliance with arts and design to establish the existing new domain of information technology and creative practices (ITCP). The result is an astonishing variety of significant cultural and economic forms ranging from innovative product designs to interactive art installations. This course explores interdisciplinary methodologies that promote creativity and stimulate innovative thinking. Case studies will be used and emphasis will be placed on the design, planning and implementation of innovative prototypes.
Overall Goal
Apply the powerful methodologies of the emerging field of Information Technology and Creative Practices (ITCP) to the design, planning and implementation of innovative prototypes across a wide range of creative domains.
Specific Objectives
Learn history, terminology and processes associated with media, digital media, IT and other closely related fields of endeavor.
Practice interdisciplinary processes that promote creativity and stimulate innovative thinking.
Explain the forces that shape the converged and complex information technology arena today.
Discuss how collaborations of artists, designers, and information technologists can be established.
Explore the different processes used for the design, planning and implementation across a range of digital media genres.
Analyze a range of cases that illustrate the results of alliances between information technology and specific creative areas.
Apply ITCP processes to design, plan and construct complex, powerful innovative prototypes in a team-based context.
on the web
Course Syllabus
DM3245-Syllabus.doc
© Mary E. Hopper [MEHopper] |
MEHopper@TheWorld.com
[posted 10/08/06 | revised 10/08/06]