Drang Nach Osten: Nationalist Chinese Player's Notes

Nationalist Chinese Player's Notes

Naitonalist Chinese pre-war production

Nationalist Chinese set-up

War situation

General disclaimer: this scenario hasn't been played! So these notes are not so much advice as they are an elucidation of some of the decisions you'll have to make, and perhaps an implication or two that is not immediately evident regarding that decision.

  1. The good news is that the Japanese have decided it isn't worth the trouble to try to kill you off. The bad news is that the Communists are at war with you. This could be a deceptive situation for the Nationalists. With Japan engaged in overseas operations, it might seem like a good time to attack the Communists. However, this is a highly risky strategy. The Communists are well-entrenched, are your rate of reinforcements is not high. If you take casualties against the Communists, the Japanese are likely to be able to make good ground in eastern China as well, compounding your losses. This in turn could create a domino effect, allowing the Communists to hit you back. It's probably best to try to fight the Japanese first, and try to inflict some losses on the IJA to help out your overseas allies. Allied aid - particularly American build points, to allow you to place those wonderful American airplanes in your force pool - is the key to success.

  2. Along those lines, you might consider using Stilwell to lead a foray with a corps or two into Burma. If you're lucky, you might get to the Burmese oil before Japan. This would secure your fuel supplies indefinitely; but without this, you will run out of gas fairly soon.

  3. Offering the Communists a peace pact isn't a bad idea, though they have few reasons to accept one.