4.2 Reinforcements
(add to end)
Disbanding
As the last action in this phase, any unit on map (land, aircraft, naval, supply, etc.) can be removed from the map by the player controlling the unit and returned to the appropriate force pool. A disbanded unit is not a combat casualty, so it may not be scrapped (unless of course it is dated four or more years older than the current year, in which case it may be scrapped normally.)
If you are using the WiFSD oil rule, then if the unit is an oil-restricted unit, and is located on a city (or port for a naval unit) in its home country, then add 1 to your fuel track. If the unit is a naval unit (but not a convoy point) and is located on a city or port in its home country, you may "mothball" it instead. Return the naval unit to the construction pool, and give the controlling major power an extra build point during the next production phase. If the unit is an aircraft unit and is located on a city in its home country, you must place the aircraft into the reserve pool and add 1 to your available pilots track. An aircraft unit not on a city in its home country which disbands loses its pilot as well. If the unit is a white print land unit and is located on a city in its home country, you may place the unit in the repair pool as a kampfgruppe (see Land combat casualties).
Background/Purpose: WiF should not be a game about hostages. The rules currently allow enemies to surround but not kill opposing units, thus preventing their usage or rebuilding.